There are plenty of nerfs and buffs coming to a variety of heroes with the Marvel Rivals Season 2 balance adjustments.
Marvel Rivals Season 2 will see a change to how some heroes operate, much like we saw throughout Season 1. The nerfs and buffs to each hero are to ensure balance adjustments across the board with Marvel Rivals Season 2.
That means your favorite could be a huge part of the meta going forward, or take a hit and not be as chaotically viable as they once were. We're just here to deliver the news, so don't shoot the messenger as we dive in.
Marvel Rivals Season 2 balance adjustments, all nerfs and buffs
There are over two dozen heroes getting a tweak when Season 2 launches. And alongside the nerfs and buffs, there are big changes to the Team-Up Abilities. New ones are being added, certain ones removed, and others see a change in the heroes that can utilize them.
With this information, we'll take you through all three character classes and which heroes are affected. Here are all of the hero balance adjustments, AKA the nerfs and buffs, for Marvel Rivals Season 2:
Vanguard
- Captain America
- Reduce base health from 675 to 650.
- Reduce shield value of Living Legend from 400 to 350.
- Doctor Strange
- Decrease Daggers of Denak damage per projectile from 18 to 16.
- Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2
- Hulk
- Increase base movement speed from 600 to 650.
- Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.
- Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.
- Magneto
- Increase energy cost for Meteor M from 3100 to 3400.
- Peni Parker
- Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.
- Increase base health from 650 to 750.
- The Thing
- Decrease Embattled Leap's damage reduction effect for himself and teammates from 30% to 25%.
- Thor
- Increase base health from 525 to 600.
- Increase base movement speed from 600 to 650.
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Duelist
- Black Widow
- Added a new effect where Black Widow can directly shoot after release the second kick of Edge Dancer and after using Electro-Plasma Explosion.
- Hawkeye
- Reduce the slow effect while charging th bow from 30% to 20%.
- Increase both instances of damage for Hypersonic Arrow from 50 to 55.
- Decrease energy cost for Hunter's Sight from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x.
- Hela
- Increase cooldown time for Astral Flock from 12 seconds to 15 seconds.
- Increase Spell Field Damage of Piercing Night from 30 to 35.
- Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds.
- Human Torch
- Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.
- Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.
- Iron Man
- Slightly reduce Iron Man's hitbox size.
- New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per seconds.
- Iron Fist
- Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slow the falloff rate of that health from 25 per/s to 15 per/s.
- Lower fixed damage of Yat Jee Chung Kuen from 10 to 9, but increase the percentage damage of the enemy's Max Health per strike from 1.7% to 2.1%.
- Decrease the cooldown for K'un-Lun Kick from 12 seconds to 10 seconds.
- Mister Fantastic
- Increase base health from 350 to 375.
- Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.
- Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduce Flexible Elongation cooldown time from 10s to 8s.
- Reduce the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400.
- New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state.
- Moon Knight
- Increase Crescent Dart projectile speed from 120m/s to 150 m/s.
- Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to falloff at a rate of 20 per second.
- Speed up Moonlight Hook pull startup time after hit from 0.4 seconds to 0.15 seconds.
- Extend the duration of the Hand of Khonshu from 3.5 seconds to 4.5 seconds, and increase the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has been added, beginning at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters.
- Scarlet Witch
- Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s.
- Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40.
- Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduce Phased state time from 2 seconds to 1.5 seconds.
- Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds.
- Star-Lord
- Reduce Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters.
- Winter Soldier
- Increase the cooldown time for Bionic Hook from 8 seconds to 12 seconds.
- Reduce base damage of Kraken Impact from 100 to 80, but lower the culling threshold from 20% of maximum health to 15%.
- Wolverine
- Increase Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduce Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5.
- Reduce the time an enemy is knocked down after impact from Last Stand from 1 second to 0.75 seconds.
Strategist
- Adam Warlock
- Increase the cooldown for Soul Bond from 30s to 40s.
- Karmic Revival now restores 30% of a fallen ally's maximum health instead of a fixed 100 Health.
- Cloak and Dagger
- After activating Eternal Bond, the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together.
- Invisible Woman
- Decrease the shield value of Guardian Shield from 300 to 250.
- Loki
- Increase Regeneration Domain cooldown from 25 seconds to 30 seconds.
- Mantis
- Reduce base health from 275 to 250.
- Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds.
- Rocket Raccoon
- Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s.
- Extend cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduce dash distance from 10 meters to 8 meters.
- Reduce C.Y.A. damage boost from 40% to 25%, but add a new effect: during the ability's duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to falloff after 1 second at a rate of 75 per/s. Additionally, increase the energy cost from 3700 to 4000.
That's a lot to take in, so we understand if you need a minute to understand exactly how your main has been changed. Enjoy the balance adjustments for each hero with either a nerf or a buff in Marvel Rivals Season 2.
Stay tuned to esports.gg for more esports news and Marvel Rivals coverage.