Spectre Divide Week 3 Patch Notes – September 17, 2024

Brandon Moore

Brandon Moore

Spectre Divide has delivered its Week 3 patch notes, providing a look at the update coming on September 17, 2024.

Week 3 of Spectre Divide has begun, and a new round of patch notes are here. The update went live on September 17, 2024 and provided quite a few changes to the game in its early days.

The highlights include quicker movement speed, more performance optimizations, and player feedback additions. Let's dive into what the patch notes have to offer.

Everything in the Spectre Divide Week 3 Patch Notes

(Image via Mountaintop Studios)
(Image via Mountaintop Studios)

You'll find plenty of adjustments to Spectre Divide in the Week 3 patch notes. From general tweaks to bug fixes, here you go:

General

  • Movement 
    • Increased forward move speed for all weapons
      • This change should let you traverse the map more quickly with minimal impacts to gunplay
      • This applies to running, walking, crouching, and ADS; melee movement speed remains unchanged
  • Performance Optimization
    • Improved GPU performance to help reduce framerate spikes
    • Fresh pass at optimizing visual effects for Sponsors — we have more optimizations on the way, but this patch includes reworks to:
      • Pinnacle – Splinter Grenade
      • Morrgen – Meltdown, Hidden Grasp
      • Bloom – Twin Mend, Swarm Grenade
      • Ryker – Wave Scan, Hull Mine
      • Vector – Dual Amp
      • Ghostlink – Distortion Field
      • Muu – Hyper Dome, Patches
      • Umbra – Glare Burst
  • Color Grading
    • A fresh pass the color grading across the full game for a more vibrant look
  • Casual Match Economy
    • New experimental Casual economy driven by ‘Boosted Buys’ – You’ll receive free Heavy Armor, full equipment, and more money every round
  • Player Feedback
    • Added experimental Ultra Wide Mode that currently supports Standard (16:9 with black bars) and Fill (16:9 - filled to the screen)
    • Added a new "Anti-Aliasing" setting under Settings > Graphics > Quality, featuring None, FXAA, and Temporal.
    • Increased standing player view height so that aiming 'level with the ground/straight ahead/directly ahead' will result in a headshot regardless of range
    • Added hype audio stingers for when you win the round with a Clutch or Ace
    • Added a small number of experimental servers in Seattle and Johannesburg to help with player ping in these regions
    • Updated our underlying anti-cheat systems based on your reports and new live data
    • Made several improvements that should reduce disconnects during matches
    • Made additional changes that should help you avoid ‘Unable to join party request’ error due to network traffic challenges
  • Map Updates
    • Your team’s Spectres will now spawn much closer to you at the start of a new round

Quality of life, ranked, and progression updates

  • Quality of Life
    • Keybinds using ‘, /, and -  now show the symbol (rather than spelling out the full word)
    • Re-enabled the “Expanding Search” UI below the matchmaking timer that lets you know we’re widening the matchmaking pool to help you find a match
    • The “Leaver Penalty Warning” dialog no longer shows up when trying to quit the match after the match has finished
    • Increased framerate limit maximum value from 400 to 480 to support 480hz monitors
    • The Surrender button is now available on the Escape Menu all the time during Casual matches
    • Revised styling of Stat Graphs to take up less space and improve readability
    • We’ve removed the Career & Battle Pass Tabs from the Main Menu and re-organized the tab order
  • Ranked Updates
    • Making adjustments to Ranked progression behind the scenes that should make the climb to Champion smoother, thanks to more consistent SR updates.
  • Progression Updates
    • Your Active Endorsement is now shown on the Main Menu
    • Fixed a bug where Weapon Purchases were incorrectly counted for Daily/Weekly Quests causing these quests to take much longer than intended

Spectre Divide Week 3 bug fixes

  • Fixed a bug where you could be disconnected from Team Text & Voice chat unexpectedly
  • Fixed a bug where you would sometimes be disconnected from the server unexpectedly
  • Fixed a bug where mantling during the Buy Phase could be used to get to some unexpected locations
  • Vector’s Nano Sphere no longer blocks bullets if you’re the one that deployed it
  • Fixed a bug where using Umbra’s ‘Enhanced’ equipment would cause you take out your pistol
  • Fixed a bug where interrupting a reload with a ZEUS plant would sometimes temporarily hide your hands 
  • Fixed a bug where teammates would sometimes be seen walking in place after using Map Placement
  • Fixed a bug where the Pinnacle Adrenalink animation would sometimes pop when canceling use
  • Fixed a bug where Pinnacle Adrenalink sound effects would continuously loop 
  • Fixed a bug where the “Drivers out of date” warning would sometimes show when your drivers were, in fact, up to date
  • Fixed a bug where sometimes spectating teammates using equipment would show a brief visual pop
  • Fixed a bug where the “Learn to use your knife” bot in the Tutorial could end up in extremely unfortunate ragdoll positions when killed
  • Fixed a bug where Umbra’s Pulse Scan could be used to detonate a Ryker Hull Mine through walls unexpectedly
  • Fixed a bug where you’d be unable to use Umbra’s Enhanced Recon Wing if you scanned an enemy with Pulsefinder and then equipped Recon Wing
  • Fixed an issue where the Team Contract UI would persist even after that team/party had disbanded
  • Fixed an issue that increased the likelihood that players on lower-spec machines might hit an Application Hang error during first-load
  • Fixed a bug where your Inventory UI would show you primary weapon’s name in the wrong location when playing in 4K
  • Fixed a bug where the round timer could go below zero due to latency between you and the server
  • Fixed a bug where you could end up in a broken Lobby state if you accepted two party invitations while customizing you and your Spectre
  • Fixed a number of rare crashes based on your reports
  • Minor improvements to translations throughout the game

You can read the full blog for some developer notes in the Spectre Divide Week 3 Patch Notes. The end also has known issues they plan on tackling in further updates.

So, stay tuned to esports.gg for more esports news and Spectre Divide coverage.